# Elemental Affinity

One Shogun also has an elemental strength/weakness cycle based on China’s Five Phases concept. Each element will be strong against two others while being weak against the remaining two.

On the chart, an Earth-aligned unit will deal more damage against Air and Water-aligned units, but receive more damage from Metal and Fire-aligned units. Void and Balance are special elements that do not interact with the 5 basic elements, but are strong and weak against each other.

![Elemental Affinities](https://1892568548-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F72kvJcaxxT2jHJBAGEyy%2Fuploads%2FkXsCLWlHQsJXTvWV1MrK%2FScreen%20Shot%202022-02-20%20at%2010.06.47%20PM.png?alt=media\&token=e4d1b1ae-f8ba-48b0-9d53-16fd90d1ee7e)

Champions and Infantry may have an element assigned to them based on their stats. Gear might have elements that can override the original element of the unit it attaches to eg. a Water-based Gear card attached to a Fire Infantry would change its affinity to Water. Tactics and Blessings may be more potent depending on the element of its target.
